
You can see the attention to detail in each project, including Myke's personal favorite: a well-crafted figure of DOOM 3's Pinky. Thankfully, the artist behind these recreations has ample to spare – especially when it comes to DOOM. Passion is a requirement when making something as intricately detailed as GameQraft’s models. “Just think of paper scraps everywhere and tons of superglue on your fingers,” says Myke. How much detail are we talking here? The GameQraft model of DOOM 3’s Hell Knight featured 2,692 faces – one hell of a jigsaw puzzle, if you ask us.

The construction phase is very meticulous and takes weeks.” “The more detailed the model is, the more difficult it is to design a template because of the large number of faces, just like pieces to a puzzle. I manually correct and enhance the textures before printing to match the game.”Īs you can imagine, going over the textures on an in-game model from something like DOOM 3 is a demanding task. “The game engine processes the models in a way which modifies the texture's appearance. “One of the greatest challenges is getting the textures to appear the same way they do in the game,” says Myke. They’re also stuffed with craft Poly-Fil for a little extra weight and to make it more durable for display than if were totally hollow. GameQraft sculptures are made from thick, laminated cardstock paper to make them sturdier and protect the printed ink. The model is then broken down into hundreds of flat polygon triangles known as faces, which can be re-arranged,” says Myke.įrom there, the design is turned into a printable template, cut out, folded and then superglued together.
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“I use a series of programs to convert the actual game models to a format that can be imported into the papercraft software.

GameQraft’s work technically counts as mixed media, since Myke combines digital mapping skills with paper sculpting to create a final piece that’s accurate to its in-game counterpart, down to the polygon count. “So now I've decided to make them myself.” “Like a lot of gamers, I always wanted action figures from these games when I was a kid, but they were never made,” says Myke. Under the handle GameQraft, Myke transforms paper into three-dimensional, polygon-accurate models like this demonic trio from DOOM 3. These are no mere two-dimensional paper dolls, mind you. Enter Myke Hernandez, a talented artist who captures id Software’s bestiary of baddies with a unique medium: papercraft. From fan art to cosplay to mods, DOOM fans run the gamut when it comes to showing off their passion.
