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Museum simulation technology game
Museum simulation technology game










museum simulation technology game museum simulation technology game

Early as it may be, the video also represents the same entry which earned the team the Audience Award and Best Technological Game Award at the Sense of Wonder Night event in the Tokyo Game Show.

#MUSEUM SIMULATION TECHNOLOGY GAME FULL VERSION#

Pillow Castle said that it's already hard at work on a full version of the game that will include a story, and that the video represents a very early build. It's an interesting idea and it gets even more intriguing towards the end of the video, when it's combined with portals, allowing you to shrink and enlarge yourself. After demonstrating this basic idea, the video shows a number of ways it can be used to solve puzzles, enlarging or shrinking items to traverse the environment. We have 2 examples of these popular early computer based arcade. The short video posted to YouTube shows how you can grab objects in the distance that seem small to actually shrink them, or get up close to a small object and click on it to make it huge. Then, as electronics and computing technology evolved, new interactive games started to appear. "If you've ever tried to squish the moon between your thumb and forefinger or seen a photo of some giant person holding up the Leaning Tower of Pisa, you've had experience with forced perspective illusions," Pillow Castle explained. A tech demo called Museum of Simulation Technology from Pillow Castle, a small student team at Carnegie Mellon University's Entertainment Technology Center, shows off a first-person puzzle game that uses forced perspective to great effect.












Museum simulation technology game